![]() ![]() Press Ctrl+Shift+B, or select Build > Build Solution. Double-click the Visual Studio Solution (.sln) file. This way, regardless of the sample rate of the currently playing track in ROON or any other source, would simply be upsampled instead, with no audio quality loss. Starting in the folder where you unzipped the samples, go to the Samples subfolder, then the subfolder for this specific sample, then the subfolder for your preferred language (C++, C, or JavaScript). This new driver is only available in SoundID Reference though, not in Reference 4.Īn alternative solution would be setting the output device sample rate to a higher value, and keeping it locked there (which wouldn't require any additional settings changes, since the player has already lost that communication with the output device, and the setting would automatically lock in). See more details here: Setting up Windows audio device insert (APO) in the SoundID Reference app Good practice for sampling rates: it’s a good idea to make sure the sampling rate matches your audio device’s defaults in the Windows settings. In fact, with APO there is no Sonarworks Virtual Output Device at all, so the music player in question would retain its dynamic communication with the output device. Yes, actually, there is a solution for this with our brand new APO driver in SoundID Reference (for Windows only)!ĪPO acts as a direct audio insert in the Windows Audio Engine, it doesn't feature any sample rate processing at all. ![]()
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